Super Mario Sunshine


Going on vacation while your brother is trapped in a haunted house… that’s just cold:

Pop quiz: Mario and Princess Peach are flying to a luxurious tropical island populated by people who resemble morbidly obese Smurfs for a much deserved vacation. He:

A) Finally gets laid

B) Gets hijacked along the way by radical members of the Kupa Cult who fly his plane into Hyrule Castle

C) Wears something other than overalls

D) None of the above

If you answered D, then you’ve obviously come to grips with the fact that this is Nintendo we’re dealing with here. Nothing controversial ever happens and Mario never changes into anything other than his overalls, not counting the frog suit from Super Mario 3. I realize that this is a game intended for children as well as adults, and I understand that it’s Nintendo’s poster child playing the lead role. However, I reserve the right to rip on it whenever I can. Why? Because I’m doing the review and you’re not.

First, this isn’t a bad game. It’s actually pretty good. However, it’s by no means spectacular or even particularly innovative. However, fanboys the world over will be breaking out their torches and pitchforks if I expose the bad parts of this game. Therefore, I’ll be sure to do that first and in excruciating detail. I’m such a bastard…

Do what?
Have you ever read the instruction manuals for games? No, really. I know you’ve all checked out the button setup for most games, but have you actually read the manual? Sometimes they can be downright entertaining or even laugh out loud funny if they were constructed with any degree of care at all. However, this is not the case with Mario Shine. The manual gets its point across just fine, but it was obviously written by a spider monkey that was told he would get no dinner unless a lobotomized infant could understand it.

No, I’m not being too harsh here. This manual is dry. Dry, and constantly stating the obvious to the point of becoming painful to read. The “tips” section is particularly offensive, with gems like this one. “Struggle through obstacles to reach Blue Coins.” No shit? Damn and here I thought you just had to stand there and wish really hard. Do children really need to be told that they have to get off their virtual butts and work to get these key items? Have we, as a race, become so lazy that we expect our video games to play themselves? Apparently so, because this and other such tips actually managed to make it into the printed version of the manual. What a sad, sad day it is when a kid has to be spoon fed the very basic tenants of a video game. You see that thing? Go get it.

Say what?
The dialog sucks. There, I said what everyone over the age of five was already thinking. The only way you could possibly find the dialog in Mario Sunshine to be entertaining or engaging in the least is if you also happen to be a rabid fan of Dragon Ball Z. By comparison to that steaming pile of a show, the trite, pointless words in this game read like a New York Times best seller.

Picking up where the “tips” in the manual left off, the denizens of Dolphino Island (which is shaped like a dolphin... get it? Excuse me while I throw up.) offer you the most basic and annoying advice I’ve seen in a game in a very long time. The only redeeming thing about this dialog is that it’s typed and not spoken.

This brings me to another annoyance with the game. Apparently, at some point in his life, Mario lost his nards. He must have, because I can think of no other reason for a male character to sound that high pitched. Honestly, he makes Jiminy Cricket sound studly. The only thing making him sound manly at all is the fact that Princess Peach’s voice is so shrill it could shatter diamonds.

Story? What story?
So here’s the idea. Mario and Peach are heading to the damned dolphin shaped island. They watch a commercial for the island as they approach and at the sight to the seafood in this commercial, Mario promptly creams himself and slips into an afterglow induced stupor. I’m not making this part up either. Watch the intro and tell me he didn’t cream himself. So, they get to the island and there’s gooey crap all over the damn place. The implications of this, given the previous scene, are staggering. Thankfully however, this is where the semen references stop, as the gang sees some guy that looks like Mario run off with a giant phallic symbol of a paint brush that’s dripping with the gooey stuff. OK, so maybe they didn’t stop completely. Mario finds a talking water pump called “Flood”. This little sucker shoots water which is your primary weapon in the game and also the means by which you clean up the gooey mess left behind by that guy’s long, thick, virile, positively bulbous paint brush. Mario is promptly arrested (not for what you’re thinking, you perv) and sentenced to clean up the whole island. It’s a frame job and he’s got to clear his name by catching that guy who did it who just happens to look like him… blah, blah, blah… Has this story been done to death? Yes.

Pumping, gushing, and soaking wet:
No, it’s not the latest porn video, it’s Flood. Basically, Flood likes to pump himself vigorously and squirt his contents all over walls, enemies, and innocent people alike. Thankfully, his content is water. This does not really excuse the fact though that Flood basically acts like a giant, strap on prosthetic penis with which Mario can piss on whatever he chooses and that has a near bottomless bladder. All you guys out there, switch to the aiming mode and tell me that using Flood doesn’t remind you of practicing your aim while taking a piss in the woods. You know it does.

The real travesty here is that Flood is what everyone is calling so revolutionary about this game. You’re spraying water on crap and washing away gooey stuff. Wow that’s so impressive… Really… I mean I bet it took so much computing power to simulate the joys of having a penis and a full bladder. I would bet you money that if the truth were told, the developers came up with this game while peeing their names, in Kanji, into the snow atop Mount Fuji.

Slippery when wet:
Hell, it seems that things in this game are slippery when dry too. Even the sand is slippery. The controls make it feel like you’re skating on glass even when you’re jumping through the air. It’s not impossible to control, not by any means, but it is very, very frustrating at times.

Easier than Anna Nicole Smith…
Easy? Oh yeah it’s easy. Even if you manage to die, you can always go back to the central, enemy devoid hub of the game and stock up on extra lives. This supply of extra lives is replenished every time you come back to the level too, so with an hour’s worth of work you can rack up fifty extra lives. Life is cheap on Dolphino Island it would seem.

…And twice as ugly:
OK maybe not twice as ugly. I mean Anna Nicole is uglier than the Atari 2600 version of Pac-Man, and that was so ugly you could hardly tell it was Pac-Man. Still though, this game is far from breathtaking. Yes, it is colorful, but the textures are all very low quality, polygon edges stick out like sore thumbs, and there is nothing pleasant at all about the populace of Dolphino Island. I’m sorry, but it looks like they took Mario 64, buffed up the graphics engine a little, and made a new game with it. I’m so far from impressed by the graphics in this game, that I’m downright apathetic.

However!
Here’s the truly wicked part about Mario Sunshine… under all the annoyances, it’s actually quite good. There is something in the simplicity, coupled with the obsessive compulsive nature of collecting Blue Coins and Shine Sprites that makes it amazingly addictive. After spending much time with this game, I found myself thinking, in the middle of other games mind you, “… I need some shine…” You see, this game will make you a Shine junky. You’ll do anything for your next hit of Shine. Even things that involve lava and animate ball-and-chains that think they’re dogs. This game manages to be staggeringly fun, despite it annoying the living hell out of you with most of everything it throws at the screen. I would have to liken it to Poke’Mon in this way. Yes, I have played the original Poke’ games for the GameBoy Color… and for being deathly cute and sugar coated to the point of inducing diabetic shock, there was a nice chunk of a quality, chewy game under it all. I was very shocked, as I am by Mario Sunshine. Pleasantly so.

-K'Tok

 

There was a lot of hype surrounding this game concerning the “innovations” made in simulating flowing water. I’m sorry, but I just don’t see it. The water effect looks good enough graphically, but really it’s just a bunch of floating point calculations used to determine the hyperbolic arc of a projectile subject to the exertion of gravity upon its simulated mass. The exact same mathematics at the root of this “innovation” are essentially the same as the routines used to determine the flight path of a grenade in Quake. Actually, that was more complex considering the grenades bounce. Besides the addition of Flood and his squirting expertise, this game is really just a gussied up Mario 64.
Unless you are violently offended by platformers, Italian plumbers, or squirting fluids, then you will find yourself coming back to this game many, many times until it’s been beaten. If you go to the trouble to gather every last Shine Sprite, that’s going to amount to an awful lot of play time. For that, this game gets high marks in lasting appeal. However, it suffers a little because I honestly can’t see playing this game all the way through more than once. That one play through, as I said though, will give you more than your money’s worth.
Super Mario Sunshine is no graphical powerhouse compared to games like Metroid Prime, Halo, Dead or Alive 3, or Gran Turismo 3… but it is the best graphical representation of Mario and his world yet. For what it tries to portray, it does an admirable job… if the bright primaries and pastels do get a little irksome at times.
The music is classic Mario, beefed up for the 21st century. The voice acting, however, what very, very, very little of it there is… is painful. To be fair though, aside from a few words squeaked out by Princess Peach and sounds that barely surpass bodily noises from the rest of the cast, it’s not like they were really trying too hard. That’s fortunate, I suppose, because a dialog involving Princess Peach of any length would surely result in the glass doors of my entertainment center shattering.
The only complaint about the controls is that they feel like you’re on a slip-n’-slide (can you tell I’m a child of the ‘80s?). While this does nothing to increase the enjoyment of the game, it also doesn’t hurt it one bit provided you’ve enjoyed previous Mario games. As you may remember, all Mario games feature sliderrific physics.
Publisher: Nintendo

Developer: Nintendo

System: GameCube


Inane Factoid:

Much has been said about what Mario's full name is. I am here to put the debate to rest once and for all. As stated by Nintendo Power, from Nintendo themselves, Mario's full name is Mario Mario. Don't believe me? Think about it. Mario and Luigi and the "Mario Brothers", which means their last name is Mario. So, therefore, their full names are Mario Mario and Luigi Mario. Deal with it.