Aqua Aqua


No, they're not amphibious Teletubies... they just look that way:

Picture this… A square field and blocks of varying shapes that fall from the sky and raise the elevation of the field where they land. Now add in clumps of water that flows to the lowest point on the field, like real water, when these clumps hit the ground. There are also blocks that lower the ground, and bombs that destroy land and blow holes in the ground for the water to escape as well as fireballs that evaporate pools of water and ice cubes that freeze pools. The object of all this is to make a chunk of land that is capable of holding the water that falls from the sky and then score points by evaporating as much of it at one time as possible. Lose too much water off the edge, and you lose the game. That’s pretty much all there is to it.

Graphically, it’s passable. The colors are bright and cheerful, which is not unreasonable for a puzzle game of this type. The little mascots of the game, the Aquas, are annoyingly cute but you can squash the little bastards with falling blocks since they’re running around the game field during play. Sadly, this is not fatal to them. If there’s any real complaint about the game though, it’s the controls. It’s far too easy to place a block just slightly off target and end up with a little crack that lets all your damn water out. There are precious few small blocks as well, so filling this gap is almost always a very wasteful action that is absolutely required unless you want to loose the game in very shoot order.

Overall, it’s a nice little puzzle game, but I find that the controls add way too much frustration for it to be genuinely fun to play. Between the original Tetris and Bust a Move, it’s hard to make a new puzzle game that really keeps its head above water.

-K'Tok

 

Yeah, so it’s inspired by Tetris. It’s not a direct rip off though, so that’s better than average. The dynamics of the water are nice as well.
While it is possible to get hooked into this game, you have to overlook the horrid controls. I got hooked at first, but after I put the controller down and didn’t play it for a few days, I found I had very little desire to pick it up again.
There’s nothing to create a “wow” factor here, but the graphics serve their purpose nicely. Again, the water effects are nice, but nothing special.
There’s nothing important to mention about the sound, other than that the music can get very aggravating after a while. It’s just very, very average.
This is a tough call. The main problem with the controls is that they are too fast and don’t allow for precise placement of your blocks. The fact is though, that a game like this needs fast controls. It’s a double-edged sword, but I feel the developers could have found a way to make it work better if they had invested a little more time.
Publisher: 3DO

Developer: Zed Two

System: Playstation 2


Inane Factoid:

Aqua Aqua is also knows as Wetrix in its Dreamcast and N64 incarnations. As far as I can tell, the aquatic Teletubies that you see above, also known as Aquas, had nothing to do with those versions. Why they felt compelled to bring the little bastards to the PS2 version is a mystery.