Armored Core 2


Why would you not use the analog sticks?:

What to say about Armored Core 2… Hmm… Well, to its credit, it was one of the games that truly got me fired up about the PS2 way back in the beginning. You play the part of a mercenary mecha pilot who starts off with a POS mecha and slowly builds fame, fortune, and a better mech. It’s the standard fare… take missions, win them, get money, buy better mecha parts, repeat. Sounds great doesn’t it? Nice, yummy game play in the vein of BattleTech, Virtual On, and so many others, right? Well, not quite.

Of all the flaws in this title, the one that stands out most egregiously is the lack of analog support. No, I’m not talking about the buttons either. I’m talking about the analog sticks. That’s right, Sparky… You have to control your Armored Core with the damned digital pad. This, of course, amounts to you having exactly two speeds of movement to choose from. Those would be full speed ahead and standing stock-still. It’s also exceedingly difficult to make proper use of the controls since they have you with one thumb on the D-Pad, one over the buttons, and four fingers on the Dual Shock 2’s shoulders attempting to manage all four shoulder buttons to pitch up and down and strafe left or right. It would have been so much nicer to use the two analog sticks to move and look around like most first person shooters do.

Speaking of which, this brings up another issue. You’re confined to a third person perspective, and while this would normally be just fine, the level of accuracy that is sometimes required in the game demands a more realistic first-person view. For gods’ sake! At least give us a choice between the two!

The graphics really aren’t that great either. At the time it was released, the PC was sporting games that chewed this one up and spit it out in every way. The game play feels derivative and bland especially when you factor in the horrid control scheme. In short, there’s nothing here to keep you coming back. There’s hardly anything here to get you to come in the first place… My but that sounded nasty, didn’t it?

-K'Tok

 

This has all been done before, and done better in most cases. About all it brings to the table in the way of innovation is a boost in graphics over the previous iterations of the Armored Core series.
The controls will eventually make you so damned angry at this game that you’ll shelve it and never look back. Well, never is a bit strong. Coupled with a GameShark it could be worth a spite filled, mindless play through with all the cheats turned on.
Good, passable, OK… These best describe the graphics for Armored Core 2. There’s nothing amazing here, unless you’d never played games on an up to date PC before. If that’s the case, then you may find something to “oo” and “ah” about here.
The sound effects are decent, the voice acting that’s there isn’t too awful, but the music can really kick ass at times.
Sorry, but I don’t accept that there is no gods damned analog support. That’s just unforgivable.
Publisher: Agetec

Developer: From Software

System: Playstation 2


Inane Factoid:

Although it's used often outside of BattleTech, the term "Mech" (or 'Mech as it's suppose to be written) is actually an abbreviation for BattleMech. FASA use to hold the trademark on both BattleMech and the word 'Mech until they went out of business in 2001. They sold the rights to all things BattleTech to Wiz Kids, and they will be publishing a revamped BattleTech tabletop game later this year.