Amped: Freestyle Snowboarding


The first game to both relax and infuriate at the same time:

If you've played SSX or any other of the many snowboarding games on the market, then you may think you have a pretty solid grasp of what Amped is all about. Trust me, you don't. You may also think that all extreme sports games should play like Tony Hawk. You're wrong. Amped is like nothing that's come before it, and it is very, very good.

Sure, it's another snowboarding game... but it's the first snowboarding game to focus on the freestyle nature of real life snowboarding rather than some fantasized snowboarder racing circuit. Not that I have anything at all against SSX. Amped is just more realistic in my opinion. You don't race down fictitious mountains. Instead, you shred down accurately reproduced digital versions of real life mountains. You don't pull off physically impossible tricks. Instead you pull off tricks that are honest to god in the repertoire of any seasoned snowboarder. Sure, people generally don't grind the cables of the ski lifts, but Amped takes the attitude that if you can find a way to get up to them, you can do it.

The objectives of Amped are also more realistic. There are eleven levels in all, which are each divided into different "runs" that are essentially drop points at different spots around the mountain. Each level, or mountain if you will, has high score, media, sponsor, and pro challenges of which there are three each (except for Gunny's Gulch and the Nixon Jib Fest which have only one high score and media challenge). Every challenge you finish improves your world rank by one, with your final goal to be ranked the number one snowboarder in the world.

You get points for each trick you land, and the harder the trick the higher the points as I'm sure you expected. Every trick you land counts toward your high score, while every trick that you perform near a member of the media counts for twice as many points and is added to your media and high score points. You simply have to get enough high score and media points in a single run to beat the requirements for those challenges.

For every media challenge you beat, you unlock a sponsor challenge. Now you are limited to only the tricks that the sponsor likes. Perform a trick of another type, and unless it's particularly awesome, the sponsor isn't going to like it. If the sponsor is "amped" by your performance by the time you reach the end of the run, you win the challenge.

Pro challenges are a different matter all together. Beating a sponsor challenge unlocks a pro challenge (as long as your rank is high enough for the pro to even bother with you). This challenge plays out like a game of horse with the pro making a predetermined set of tricks that you have to beat. The challenge is though that you have to start your trick from the same place the pro started his or hers. If you miss a trick, crash, or don't score more points on your trick than the pro did on his, you fail the trick. Fail four times an you lose the challenge and have to start over. These challenges can be extremely frustrating at times, yet feel so rewarding when you finally finish them. They're hard, but not so hard that they're not fun.

The final type of challenge is called an exploration challenge. Scattered on every mountain, in very out of the way places sometimes, are eight evil snowmen. OK, so perhaps they're not evil, but they do laugh at you incessantly. Your goal is to simply find and kill (knock over) all eight of these bastards on each mountain. Their audio cues change depending on how close you are to them, so this basically plays out like a game of hot and cold where you can't go back up hill if you pass one. It's fun, and if you turn off the music so the only sounds are the crunching snow under your board and the vile voices of snowmen, it's actually very relaxing.

Actually, the entire game can be very relaxing. Try just taking a run and not worrying about points or anything like that. Turn off the music, turn down the voices, and turn up the sound effects. You'll seen find yourself feeling like you're actually there on a snowy mountain enjoying the crisp, cold air and the bright sunlight. This suspension of disbelief is helped greatly by Amped's amazing graphics. You can literally see all the way down the mountain and there is no draw-in what so ever... a feat made possible by the Xbox's hard drive and thus not possible on the PS2 or GameCube. The replay mode is spectacular as well as it lends a very genuine cinematic feel to it all.

The two player options are ample, but not spectacular. Fortunately, what there is of it is good. You and up to three other players can play for the highest score, the highest media score, or the highest scoring single trick. There is also a "King of the Hill" mode in which you all play middle aged Texas men with beer bellies. Just kidding. It's a mode that turns the first player's run into a pro challenge for the other players to try and beat. Other settings can be customized such as time limits and scoring methods as well as several mods such as "Dash till you crash" and "Trick or die". These end your turn when you crash or when you fail to trick within a repeating time limit respectively.

All of that being said, there is one last part of Amped that is by far the best of all... the humor. This game has made me laugh out loud so many times I've lost count, and I find myself laughing at the same things. The entire game has a very off beat sense of humor, but the best part has to be the scathing comments the media guys throw at you when you crash a trick in front of them. Whether it's laughing their ass off at you or a heartfelt "Dude! That had to hurt!" it's always funny. The best though was when I accidentally flew face first into the rocky side of a mountain and a nearby photographer's only comment was "ShaZAM!". Sure, maybe I'm just sick, but I laughed myself sick at that one. I find it amusing when people make fun of someone who has just plummeted a hundred feet straight down to land on their head. That doesn't make me deranged... wait... yes it does... Like that's news.

-K'Tok

 

It's a snowboarding game. At first glance there doesn't seem to be much room for innovation here, but Amped is different. Here's it's you against your own media obscurity. It's all about the sponsorships, magazine articles, and drunken orgies snowboarder groupies. To hell with racing other boarders... Amped is about living the fame.
With a competent multiplayer option and a huge number of things to unlock, Amped has some great staying power. Add to that the enormous length of the game itself and the fact that it's honestly cathartic to just take a run down the mountains, and you have a game that you'll be come back to for years after you've finished it.
Easily the best looking snowboarding game on the market today, Amped is nothing if not gorgeous to look at. With an infinite draw distance, realistic character models and near photo-realistic terrain, there isn't much that looks better than Amped. Did I mention the snow sparkling realistically in the sunlight? Well I just did.
Amped supports the "make your own soundtrack" ability of the Xbox, so if you don't like one of the roughly 150 songs it comes with, pick something of your own. I highly recommend Green Day's Nimrod and Insomniac CDs for this game. As for the voices and sound effects, they're all top notch. The sound your board makes on the different grades of snow and ice or the way the wind whistles by as you sail off a large jump is simply spectacular. It's so real, it's convincing... and that's very high praise.
Here we have a slight problem. You see, some tricks are a little hard to pull off. Three buttons control three grabs, and to get the other three grabs you must use a "tap and hold" technique that is not very intuitive. Plus, the timing is tricky. The right thumb stick can be used to perform each grab by pressing in the direction your hand would go on the board (up for nose, down for tail, etc.) but this doesn't feel quite right either. Still, after you get used to it, it's not a problem. It's just something that could have been done a little better.
Publisher: Microsoft

Developer: Microsoft

System: Xbox


Inane Factoid:

Despite my strong aversion to pain, I have developed an intense desire to snowboard after playing Amped. This will almost surely end badly, but I feel it is something I will eventually do. I'll be sure to do a post from my hospital bed after any eventual snowboarding trip to let you all know how it went.