MechAssault


Like a thirty-five ton Italian housewife from Tuscany:

MechWarrior’s Journal: November 13th, 2002:
It was supposed to be a covert mission with a simple agenda. Two lances of ‘mechs were to drop onto the planet, sneak across half a continent, and blow up the planetary defensive gun batteries in preparation for the arrival of the bulk of the Wolf’s Dragoons forces. Unfortunately for us, someone on the ground wasn’t on the same page as we were. During the decent into the atmosphere, our dropship came under fire (doesn’t it always?) and was forced to make a crash landing. All of the other pilots managed to get their ‘mechs out of the dropship before it went down except for me. Now I’m left to scout the area around the crash site, alone, in a 35 ton Cougar light ‘mech. The rest of my team mates are missing aside from my commanding officer, her “Briefing Boy”, and the crew of the dropship that survived the impact. I’m tired, it looks like it’s going to rain, and I’m in no mood to be annoyed. That was the first (and last) mistake these infantry soldiers made. I don’t envy the technician who’ll be scraping these people out from between my ‘mech’s toes, but the day is suddenly looking up…

This is how your experience with MechAssault will begin. You’ll be impressed by the graphics, vastly pleased by the ease of the controls, and then amused beyond words when you find that the smashing of infantry under your armored feet is not only permitted, but encouraged. From the first time in MechWarrior 4 that I ever ran over an infantryman, I’ve been very pleased by games that give you the ability to do what seems so logical when seated in a 40 foot tall walking tank and faced with a dozen idiots with laser rifles. MechAssault, being that it is played from the 3rd person view, makes this carnage all the more sweet.

Before I get ahead of myself, I feel that I must make one thing perfectly clear about this game. This game is not a Mech simulation. There is no manual startup or shutdown of your ‘mech. There is no option to customize your ‘mech’s armor or weapons or special equipment. There is no location specific damage tracking. You have a health bar… one of them… not separate armor and internal structure status displays. You can’t blow off a ‘mech’s leg exclusively, and, you will be collecting power ups. That’s right, people… this is not a sim, but rather a third person shooter. You know what though? It works quite well as that, so if you have some kind of predisposed opinion that this game is no good because it’s not hardcore enough for you, then you can leave the review now.

Anyone left? Good. You should be proud of yourselves for being so open minded. I’ve already given the gist of the opening story here, but it’s worth commenting on again. The story in MechAssault is very, very, very (…very…) standard BattleTech fare. You’re going in to blow something up, something goes wrong, you have to cope, it’s your own personal hell, you hang in there, and you win. It’s been done countless times in BattleTech related novels, video games, pen-and-paper RPGs and fan fiction, but you really can’t fault it for that. After all, who wants to read a story where eight forty-foot tall war machines stroll through a flowery meadow and pump a few dozen missiles into the bad guy’s base with no adversity what so ever? It would make for a dull book and an even more dull game, so, therefore, we have this established formula.

Even with the standard and somewhat predictable premise, the story manages to captivate. The events in each mission are closely woven into the plot, and some missions flow seamlessly into the next. The top notch voice acting delivered by your commanding officer and “Briefing Boy” go a long way toward setting the atmosphere as well. Your commanding officer is convincingly calm, laid back, yet intense… just as you expect a seasoned MechCommander to be. Briefing Boy on the other hand is a typically fussy and somewhat jittery technical sort with an obsession for the minutia of any situation and a somewhat deluded fantasy of becoming a MechWarrior himself someday. Your nemesis, the Commander of the Word of Blake forces on the planet, comes across as an extremely preachy, overly zealous psychopath, not unlike Jerry Falwell or Pat Robertson. Depending on your view of ludicrously conservative Christian factions, this may add to your enjoyment of the game as stomping the Word of Blake into the dirt is what it’s all about.

The two things that shine even more brightly than MechAssault’s story and delivery are the sumptuous graphical detail and silky smooth controls. These are the controls that previous console mecha games like Armored Core 2 should have had. The left analog stick moves you forward, back, and rotates the lower half of your Mech. The right stick controls the vertical tilt and horizontal rotation of your Mech’s upper body (a.k.a. “aiming”). Pushing the left thumb stick down fires the jump jets, the right stick turns on secondary systems like decoys and a Predator-esque cloaking devise. The B, Y, and X buttons switch between your weapon types, which are positioned and color coded on the on status display to match the color and position of the buttons on the controller. This subtle attention to detail makes the selection of the desired weapon type (energy, ballistic, and missile) incredibly intuitive. The level of control you have over these massive yet surprisingly spry BattleMechs is nothing short of intoxicating. There are few experiences in gaming that are better than faking out an enemy’s missiles with a jump to the left and a step to the right.

MechAssault would be a spectacular game even without great graphics, but it goes well beyond resting on its laurels. Simply put, MechAssault is one of the most beautiful games yet on any platform, and by far the best looking BattleTech game ever released. From the smallest infantry unit to the hulking Atlas, every unit in the game is meticulously detailed. The Mechs themselves are graced with such a level of detail that you’ll be noticing new things throughout the game. For example, the way your Mech collects snow in the arctic levels or how the rain splatters on your Mech. In nighttime level, the Mech’s even have flashing running lights and you can easily see their heat sinks glowing more and more brightly as your heat levels rise in a firefight. Mechs look progressively more banged up as they take damage, ranging from pristine to the occasional spark and wisp of smoke all the way to a battered, ragged state where the seams of the Mech glow as though it were bursting at the seams. And then a Mech does burst its seams, that’s when the graphics really impress. Mech’s fall to the ground, doubled over, and a sphere of white light builds as the reactor goes critical. The explosion, shockwave, and roiling plume of black smoke, fire, and flying, flaming debris that follows if easily the very best explosion ever seen in any game, on any platform, period. Other graphical points of note are the spectacular light sourcing and the detail involved in destroying objects like buildings. Glass shatters, fires break out, light’s go out as the building loses electricity, great chunks fall from the superstructure, and then the whole thing comes crashing down. Honestly, it’s enough to bring a tear to the eye of any BattleTech fan. It gives me shivers just thinking about it.

All this environmental destruction isn’t just for show however. From shooting a bridge out from under an enemy tank column to bringing a building down on a Mech or making that light Mech go “boom” when standing next to a bigger, tougher opponent, it all can be used to soften up or outright obliterate your enemies. This adds a lot of versatility to the gameplay and different ways to tackle any given level.

In addition to all of this goodness, you also get Xbox Live support. Starting in January, you’ll be able to download new maps and Mechs for multiplayer play. Add that to the already impressive stable of multiplayer game types, available on Xbox Live, through system link, and split screen, and you have a game that is the definition of why Xbox is the superior console for multiplayer gaming.

In short, this is the game that made Penny Arcade love the Xbox. Enough said.

-K'Tok

 

Mind blowing effects, downloadable content, and a multiplayer mode that actually adds a taste of real time strategy to the MechAssault flavor all help to make MechAssault the new rule by which all other action mecha games will be measured. The only complaint I can come up with is that while engrossing and expertly executed, the story has been done to death in the BattleTech universe. Granted, thus is the detriment of a franchise as long-lived as BattleTech, but some new twist would have been nice. Nothing yet has topped the surprise appearance of the Clans half way through BattleTech: The Crescent Hawk’s Revenge… in all their EGA, 16 color glory.
Practically unlimited. With three difficulty setting and the ability to pick your Mech in nearly every level, the single player game alone offers tons of replay value. When you factor in a supply of downloadable content, the multitude of multiplayer options, and the Xbox Live support, people will be playing this game for years to come.
Eye blisteringly spectacular. With its lush environments, detailed units, and drop dead gorgeous special effects, MechAssault is the kind of game that demands, threateningly, to be played on an HDTV.
Clear, crisp, and often times room shaking, the sound effects in MechAssault are almost as glorious as the graphics. The voice acting is top notch, and the music sets the tone for each level and situation admirably.
There has never been a third person shooter that’s controlled better than MechAssault. Sorry Mr. Payne, you’ve got nothing on this control scheme.
Publisher: Microsoft

Developer: Fasa Studio

System: Xbox


Inane Factoid:

The first Clan Mech to be seen in the Inner Sphere was the Timber Wolf. The Timber Wolf is also known as the Mad Cat in the Inner Sphere. In MechWarrior 2: Mercenaries, when I’d pilot my customized Timber Wolf into multiplayer battle, it was also known as “Oh fuck! Not him again!” With a load out of two PPCs, five medium pulse lasers, and a flamer, it was brutally effective, especially at close range. Will I be just as deadly with the prefab Timber Wolf in this game? Look for me on Xbox Live and we’ll find out. My game tag is KTok. Happy hunting.