Panzer Dragoon Orta


Wimps, Whiners, Epileptics, and the Elderly Need Not Apply:

Before I begin, let me make one thing clear. Orta is my first experience with the Panzer Dragoon series. My last experience with rail shooters was Rebel Assault 2 way, way back in the day, unless you count some of the missions in James Bond 007: Agent Under Fire. That’s right, I’m not a preexisting fan of the series, nor did I even own a Saturn. That is, until three days ago when I purchased a factory sealed Saturn on eBay. Why, you may be asking, would I purchase a Saturn when I already have a PS One, PS2, Xbox, GameCube, Dreamcast, GameBoy Advance, GameBoy Color (two of them), Original GameBoy, NES, SNES, Genesis, Master System, Lynx, ColecoVision, WonderSwan Color, two desktop PCs, a laptop, TelStar (fifty some flavors of Pong), Atari XL, Atari ST, and Atari 2600? Well that’s obvious… because I’m a god damned freak, I never owned one, and I now wish very much that I could inject all things Panzer Dragoon directly into my veins until I sprout wings and shoot homing lasers out my ass. After playing just half way through Panzer Dragoon Orta, I became so entranced by the story and characters that I felt legitimately guilty that I never owned a Saturn and never played the originals. Such a compulsion to buy old things I haven’t felt since discovering that Final Fantasy II and III in the USA was actually Final Fantasy IV and VI in Japan and we had been cheated out of II, III, and V. It reached a fever pitch when I saw that factory sealed Saturn on eBay, and quickly tumbled out of control as I mercilessly sniped auctions for Panzer Dragoon Zwei and Saga out from under other bidders. I went to obscene lengths to horde these missing chapters into my collection (the original Panzer Dragoon is included with Orta by the way) in the space of three days, and I’m feeling very happy about it. Panzer Dragoon Orta sold me on an entire franchise… and a long dead console. It’s a rare game that can do that.

As I said, I was not a fan of the franchise before picking up this utterly fantastic game. Therefore, if you haven’t played previous Dragoons either, you will probably be a fan of the series after you play Orta. The graphics are spectacular, highly stylized, and nothing short of breathtakingly gorgeous. It takes an honest effort to remain focused on the action around you and not just stare at the view from the back of your dragon. The entire visual presentation virtually oozes thick, gooey lumps of quality and creativity from every single pore. If you can afford $2,000 for a new wide screen HDTV and have yet to jump on the HDTV bandwagon, this game alone is reason enough to suck it up and pay the piper. You’re going to want a nice 5:1 surround system too, as the music and sound effects found in Orta are just as scintillating as the visuals. You could easily drop $3,000 upgrading you home entertainment center just to give this game a properly respectful environment in which to live.

The gameplay of Orta, as you are no doubt well aware, is rail shooter in nature. Don’t let that turn you off though. This isn’t Rebel Assault and it sure as hell isn’t Space Harrier (which, by the way, was arguably the first rail shooter). Yes, you do fly along a predetermined path and shoot things, but it’s so much more complicated than that. If you go into this game thinking that all you have to do is aim and shoot, you’re going to get spanked so badly you’ll wake up with bloody welts on your ass.

In Orta, as with the previous Panzer Dragoon games, enemies attack you from all four directions. You use the shoulder buttons to swing your view 90 degrees to your left or right to face oncoming threats that are displayed on your radar. Also like the previous games, you are given a handgun for Orta while Lagi (the dragon) has his trusty homing lasers (also known as “Arrows of Light”). Again, as with the other games, you tap the fire button to use Orta’s gun and hold down the fire button, “paint” targets, and release to fire Lagi’s homing lasers. Homing lasers are stronger than the gun but can’t shoot down projectiles, while the gun can shoot down projectiles but can’t lock on. Of course, you also have Lagi’s berserk attack that débuted in Panzer Dragoon Zwei. It’s very standard fare for anyone familiar with the Panzer Dragoon formula.

What is new, however, are the abilities to morph Lagi between three different forms on the fly and to “glide” to different locations around the enemies or to vary your speed to evade attacks. Arguably, both of these abilities were introduced in Panzer Dragoon Saga. However, the execution was considerably different because Saga was an RPG with a significant tactical flavor to it and Orta is a frenetic shooter that gives you very little time to consider your options before you must react.

Lagi’s three forms are the Base Wing, Heavy Wing, and Glide Wing. The Base Wing, as you can probably guess, is a good balance of the other two forms. You can glide twice consecutively in this form, launch a good number of moderately powerful homing lasers, and enjoy a rapid rate of fire from Orta’s gun.

The Heavy Wing takes away your ability to glide, but adds better durability. It also reduces the number of homing lasers you can lock on with at one time and slows down Orta’s gun tremendously, but also greatly increases the hitting power of each. Another down side of the Heavy Wing is that it’s rather slow, making it hard to maneuver around all those projectiles you won’t be shooting down with Orta’s slow rate of fire.

The Glide Wing will appear at first, to most people, to be next to useless. This is more or less true for the first few levels in the game, but you’ll soon encounter screenfuls of projectiles coming at you at a time. This is where the Glide Wing comes in. Not only is it obscenely maneuverable and capable of doing three consecutive glides without waiting for a recharge, it also features a huge targeting reticule. Orta’s gun will lock onto, track, and smite anything under that reticule. Obviously, this is most useful when shooting down great swarms of small enemies or wave after wave of projectiles. The down side, however, is that the Glide Wing is much more susceptible to damage and completely lacks the ability to fire homing lasers.

As you can see, you’ll be switching between forms frequently throughout a level, especially during a boss fight. The final bosses are amazingly complex ballets of lasers, projectiles, and frantic dragon morphing. It’s not easy, but it is a tremendous amount of fun. T’Mitka enjoyed just watching it. Of course, according to her, it’s very “relaxing” from the point of view of a spectator. I’m always glad when she can take any interest at all in a game I’m playing, but calling this game “relaxing” is simply evil… which is fine with me. On top of all this, Lagi will also gain levels as you collect blobs of DNA that are released when you kill certain enemies or completely eradicate entire groups of certain enemies. The DNA is applied to whatever form you’re currently in, so again, you’ll be doing a lot of morphing. You may need to take down a Dragonmare with the Heavy Wing to get DNA, but want to apply the boost to your Glide Wing.

As wonderful as this game is, there will undoubtedly be those who profess to hate the game because it is far beyond their gaming abilities. Below, you will find a “User Review” from EBGame.com. This person who, depressingly enough, shares my first name… is obviously a cock goblin. Here is the post in its original state.

JeffreyBusby(Devildog_0300@hotmail.com) on 2/8/2003
SUCKED

This game features a game play that is horrible withcontrols that dont work. It throws way to many enemies at you at you time. The game picks up to fast and people who have never played the game before have problems playing it. Peaple who gave it a good review only did so because they are fans of the title. This game is not worth the money for it neither your time for playing it. It is just another one of the stupid Japanese games that is not worth ! In my opinion this game should be erased from all memmory. I wish it was from mine.

Now, here it is with my responses.

“This game features a game play that is horrible withcontrols that dont work.”

Apparently, his apostrophe key dont work neither. I’m not sure what he’s talking about here though. The controls in this game are some of the tightest I’ve ever seen. I think that by “dont work” he means to say “I have no hand-eye coordination and thus I died a brutal death on the first level”.

“It throws way to many enemies at you at you time.”

Oh, waaa! Cry me a river! “Mommy! The mean game isn’t letting me win! Make it let me win, Mommy! WAAAA!” Yes, it does throw a ton of enemies at you at once… and if you have an ounce of skill in your body you’ll be able to at least put up a decent enough fight if you make full use of Lagi’s and Orta’s abilities.

“The game picks up to fast and people who have never played the game before have problems playing it.”

You know what? That’s why there are three difficulty levels. I played through on Easy on my first run so I wouldn’t be blindsided by new bosses that could kill me before I could experiment to learn their patterns. After that, Normal was challenging but doable, and Hard is still a huge challenge. In my opinion, that’s exactly how a game should be. The more you play, the better you get.

“Peaple who gave it a good review only did so because they are fans of the title.”

As stated before, I knew exactly dick about Panzer Dragoon before playing this game. This game made me a fan of the series, not the other way around. Oh… and what are “peaple”?

“This game is not worth the money for it neither your time for playing it. It is just another one of the stupid Japanese games that is not worth ! In my opinion this game should be erased from all memmory. I wish it was from mine.”

My, he’s bitter, isn’t he? I’m not sure what “memmory” is nor why he wants to erase this game from it, but he is obviously very angry with his own inadequacies. I do believe, what we have here, is a person destined to spend his life’s saving on a banana yellow Corvette someday.

And now, a final word about Panzer Dragoon Orta’s story. Here’s the basics. You play Orta, a young girl who has been kept in a tower prison her whole life. She knows nothing of what it means to care or to be cared for. One day, out of the blue, the Empire attacks her village with a squadron of Dragonmares, big genetically engineered dragonny things that look strangely like an H. R. Geiger wet dream. They break down the wall of Orta’s prison, intent on killing her, but she is saved by another dragon at the last minute. This is the dragon from previous games, Lagi, and this time he’s chosen Orta as his rider. The two make their escape and Orta gets dragged along on a journey that will eventually reveal her true nature. That’s all I’m going to say about the story, since I don’t want to spoil anything. A word of advice though… whatever you do, do not skip the ending credits. If you do, you may miss the final part of the ending… which you will definitely want to see.

From the story to the visuals, sound, level design, controls, and overall gameplay, Panzer Dragoon Orta does not disappoint. It won’t make you forget other genres, but it will make you totally rethink the potential of the currently endangered rail shooter.

-K'Tok

 

Now here’s a tough one. How do you award high marks in innovation to a rail shooter? If there’s any genre that’s been done to death and then some… well, actually, that would be Real-Time Strategy… but I digress. Panzer Dragoon Orta is not just a rail shooter. The primary proof of this is the very deep and comprehensive tutorial that it provides. Much like Lagi gaining levels in the game, Smilebit started with a great idea and added more and more onto it, polished it to a gleaming finish, and graced us with its presence. Yeah, at its heart it’s a rail shooter. However, it’s by far the best rail shooter I’ve ever seen.
Panzer Dragoon Orta is pretty short, with only ten levels in the main story. However, those levels are very fun, quite hard on the higher difficulties, and nearly every one ends with a boss encounter. If you like this kind of game and grew up in the days of Gradius or Contra, then you’re well aware that half the fun is playing over and over till you remember the patterns of every enemy in the game. Ah yes, we older gamers are a psychotic lot. Such endeavors would not be in vain, however, because Smilebit has provided us with plenty of things to unlock, including side missions and the original Panzer Dragoon in all its Saturn graphical glory. There’s also a system of ranking your score. Bragging rights are everything to a gamer, so getting the highest Dragon rank would be a major achievement… considering that you’ll have to beat the game on Hard and shoot down every single enemy in the game to do it.
As previously stated, the graphics in Panzer Dragoon Orta are absolutely top notch. They’re bright, colorful, and wonderfully detailed. If you don’t have access to an HDTV for this game, you’re seriously missing out.
Panzer Dragoon Orta supports surround sound, which really comes in handy when you have enemies swarming at you from all directions. The sound effects are great, and fans of the series will recognize that some sounds, such as Lagi’s battle cry, are higher quality versions of the same effects used in previous Panzer Dragoon games. Also, the made up language is still there, meaning that you will need to read subtitles if you want to understand what they’re saying. I think this is a nice touch. It keeps with a Panzer Dragoon standard and the voice acting is good to great, but some people are bound to complain about the need to actually read something. <gasp!> The horror…
Panzer Dragoon Orta is a textbook example of how to make a control scheme that is not only simple and intuitive, but also incredibly tight. Once you get the hang of morphing between dragon forms, you’ll be blasting Dragonmares out of the sky with your Heavy Wing one second, and shooting down their counter attack with the Glide Wing the next. As with all stellar control schemes, you eventually forget you’re holding a gamepad.
Publisher: Sega

Developer: Smilebit

System: Xbox


Inane Factoid:

“Orta” means “damn” or “damned” in the made up language of the Panzer Dragoon world. I have no idea if this is actually true, but I’ve heard it from several different places… none of them at all related to Smilebit or Sega. Take that as you will.