Project Gotham Racing


It's all about Linkin Park and the Lancer Evo VII:

When Gotham first showed up at E3 way back when, everyone started asking the same thing, “Is this a Gran Turismo killer?” I’ll attempt to uncover the answer to this in my review, but please, take heed. To compare these two games would be like comparing apples and oranges. Yes, they are both fruits, but one makes delicious chips when baked and the other has enough oomph in its juice to be used as an ingredient in household cleaners. These are both admirable qualities to be sure, but hardly in the same category.

While GT3 is a highly technical, realistic, and infinitely deep racing simulator that can take you on a roller coaster ride of elation and frustration that can make you bite your Logitech steering wheel (I’m guilty of that), Gotham is more slanted toward fun. Some of you highbrow racing fans out there may turn your nose up at the idea of a racing game that demands you pop the handbrake at every other turn, but you’d be screwing yourself out of a wonderful game if you passed Gotham over simply because it’s not ultra-realistic. In Gotham you do not have hundreds of cars to pick from, you do not buy cars, you do not upgrade cars, and you do not race for money. Instead, you have a handful of lovingly detailed real-world cars (including Ferraris) that you earn by performing well in the various types of races found in the game. When you race, you race for Kudos which are awarded based on your time, where you place in a race, precision driving, and style. Kudos add up and eventually, when you have enough of them, you are awarded with new cars.

If you see a pattern here, it’s because there is one. Project Gotham Racing is all about unlocking new stuff. You have to place in all the races in a beginner league before you can unlock the next difficulty level. You have to get all gold in a particular level of a particular type of race to unlock a certain car. You have to play for a total of one hour to unlock a new helmet style. The list of stuff to unlock goes on and on and on… and on! The good news is, you are told in most cases exactly what you need to do to get your just reward. This is wonderful for anyone who’s ever been frustrated by games that leave it up to trial and error (or internet cheat sites) to tell you how to unlock all the features of a game. I say that you paid good money for the damned game, so they should at least tell you what you have to do to get the full experience. I still have no frickin’ clue how the hell I ended up unlocking Jiggly Puff in Super Smash Brothers on the N64, but damned if I didn’t manage to do it. I prefer Gotham’s “mission” system of unlocking new features. Tell me what you want me to do and let me do it. Simple.

The different kinds of races are also a great deal of the Gotham charm. You have the simple race with a field of six cars, the Kudos Challenge where winning is not enough if you don’t have enough Kudos at the end of the race, and the Arcade Race. This is perhaps one of the most fun in my opinion, because it’s all about precision. You drive as fast as possible through a course that is set up with various pylons and try to not hit them or the wall. Pass between green pylons for a point bonus and blue pylons for a bonus that is directly based on your speed when you pass through them. Chain together pylon points with points for sliding, going on two wheels, and/or completing a section of track without hitting anything and you get a combo bonus. It’s simple, it’s fun, it’s addictive, and it’ll take you weeks to get gold on every level. There’s also a time attack race where you can strive to best your own personal times and recorded ghost cars of your best laps. This can also be a great deal of fun, even if it’s not quite so integral to the unlocking of badass cars like the Lancer Evolution VII. There’s even multiplayer mode thrown in for good measure, but it’s limited to a two to four player split screen race. It would have been nice to see a game of H.O.R.S.E. or something similar with that Arcade Race, but then again if I had everything I wanted then Bill Gates himself would deliver Halo 2 to my door tomorrow morning and challenge me to a death match for ownership of Microsoft. Sadly, I think we all know the odds of that happening.

Graphically speaking, Gotham is highly impressive if not as stunning as Gran Turismo 3 A-spec. Even so, it’s a very close call. Both games have amazingly detailed cars, but GT3 has more of them. Gotham has car damage where GT3 does not, yet it never has any affect on the car’s performance so it’s purely cosmetic. The difference between the games kicks into high gear (sorry for the car pun) when you start looking at the tracks themselves. The tracks in Gotham are real-life roads in major cities (hence the title) around the world, and that’s damned impressive. They’re even complete with landmarks. However, the buildings are nothing more than simple, flat surfaced structures with highly detailed textures mapped over them. This still looks awesome, but it doesn’t compare to some of the outdoorsy and often times equally real-world tracks of GT3. Don’t get me wrong though. I am only comparing the two games because I know that’s what the Sparkys of the world want. I again stress that when taken as the sum of all their parts, they are very different games and one should not be forsaken for the other based on graphics alone.

Taken outside of the ominous shadow of GT3, Gotham is a gorgeous game. Your in-car avatar even shifts gears when you do and reaches for the emergency break when you hit the button. I’ve yet to see him freak out in the San Francisco levels though, which is a little inaccurate since I know most people would be pissing their pants if their New Bug RSi was catching a good fifteen feet of air. Yes, that’s right, your cars can catch some serious air in this game. It’s not really that unrealistic either. The unrealistic part is that these cars’ axils don’t explosively disintegrate upon landing.

Wrecking is also something that’s pretty impressive in Gotham. It’s much easier to spinout an opponent, and vise versa, than in GT3. That being said, it should also be noted that the other cars can be damned aggressive. I’ve been spun out before in a race and upon viewing the replay I have no other option but to believe that the opposing driver did it on purpose. The AI cars will even wreck each other when you’re nowhere near them. Wrecks also bring out some of the little details in the graphics engine as well. Tires smoke, sparks fly, tail lights shatter and stop working, metal crumples, and side mirrors snap and flop pathetically, still attacked by their wiring. Yes, Gotham is not as real as GT3 in many ways, but it’s still a graphical tore de force. Hell, even those flopping side mirrors accurately reflect the world around them.

One place where Gotham has GT3 nailed the wall, however, is in the soundtrack department. Not sound mind you… soundtrack. GT3’s soundtrack was a blasphemous, laughable affair with such retched tripe as a GT3 exclusive song by Snoop Dog. Snoop, my homey, word and all that most people don’t like gettin’ down with their fly ass white selves on the track to the sounds of a slow rap. I don’t know who put together the soundtrack for GT3, but I think they failed to notice that very very few European racecar drivers are fans of Rap and R&B and therefore that shouldn’t be included in the game. Even the technoesque sounds of the Japanese soundtrack would have been far better than the crap they put in the American version.

Now, I can’t attest to the quality of the Gotham soundtrack that came with the game. That’s because I have never listened to it. Gotham, gods bless it, supports the Xbox’s most righteous ability to use your own music CDs to construct in-game soundtracks. All my racing time has been spent tearing up the pavement to the sounds of Shirley Manson and Linkin Park and I have never looked back. I have a tremendous axe to grind with Polyphony Digital for not putting any Garbage songs into the GT3 soundtrack this time around. Could you tell? My personal taste in music aside, you could listen to the latest in putrid, depressing Christian music if you wanted to, though I would advise only driving the VW Bug and imagining a giant peace symbol painted on the hood. Maybe it’s just me, but I don’t think I could push someone into a guardrail at eighty miles per hour while listening to Christian rock. Wait a moment… that may actually be fun…. <makes a mental note to try it sometime>

So, does Gotham top GT3? Again, because they’re so different, it depends on what you want. If you want to be able to buy a piece of shit Honda Civic and turn it into a creaming racer with unholy amounts of upgrades, then you’d better stick with GT3. If you want a lot of fun that demands less real-world skill and more arcade style skill and zero money management, go with Gotham Of course, if you’re like me and you love games for who they are and not what they are, then you should really get them both. So in short, the answer is… “Move out of your mom’s basement, get a real job, and buy them both.”

Now that that’s out of the way, let’s wrap this up with how Project Gotham Racing stands on its own four tires.

-K'Tok

 

True, at it's heart Gotham is still just another racer. It's really hard to make a new feel for a game these days after all. Still, Gotham manages to bring some new stuff to the table. Its ability to use your own audio tracks is a realization of a racing fan's dream. Everyone who has a favorite CD to listen to in the car, and that's just about everyone, will understand why this is such a big deal. You just drive better when you listen to something with the right rhythm and tempo.
With so much to offer and so many things to unlock and so many different kinds of races, Gotham will keep you coming back for more till your right index finger had been holding down the gas for so long that it’s been reduced to a gnarled claw-like shadow of its former self. In your later years, you’ll tell young gamers of this game and how it possessed your mind and destroyed your body from your spot in the corner of the local 7 Eleven where you’ll go to beg for day old Danishes with your shriveled, freakish right index finger… Or not. This could only have been better with more multiplayer modes to choose from.
There is no doubt, or shouldn't be, that Gotham is a beautiful game. The cars are richly detailed, lighting effects are superb, environmental effects such as smoke and dust are excellent and everything is anti-aliased. Even the cars and mirrors reflect the world around them exactly as they would in real life. If there's any problem with the graphics at all, it's got to be with the buildings. They are almost entirely flat faced blocks with detailed textures on them. It still looks great, especially when you're sailing by at eighty miles per hour, but it could have been better. After all, this is the Xbox we're talking about here.
Each car has it’s own engine sound, crashes sound so real they’ll make you cringe, and Big Ben even sounds off in the London levels. That’s pretty damned cool if you ask me. If you listen closely, you can even hear a car alarm going off in one of the New York City courses.
There is one area in which all racers live and die and that is their controls. Gotham's controls are actually very good however. In fact, I like them much better than the Dual Shock 2 setup in GT3. The Xbox controller really shines in this case, especially its analog shoulder triggers which are used for the brake and throttle. Like most racing games however, the controls can present a steep learning curve for gamers new to the genre. It may should like a minor problem amongst mounds of praise, but it is enough to turn off the less diligent rookie gamers.
Publisher: Microsoft

Developer:
Bizarre Creations

System: Xbox


Inane Factoid:

Project Gotham actually features cosmetic car damage which is something Polyphony Digital was never allowed to put into their Gran Turismo games. Not only that, but Gotham also sports the elusive Ferrari license which Gran Turismo has never been able to secure. What's even more amazing is that you can damage the precious Ferrari. This is Microsoft marketing muscle at work, folks. I don't even want to know how much money they paid to secure the rights to damage a Ferrari in their game.