Wreckless: The Yakuza Missions


The pudding that bankrupted a thousand insurance agencies:

"No! My pudding! I'm going to get you for this!" With those fateful words lamenting the loss of her beloved bowl of pudding, one of the four main characters in Wreckless embarks of a journey of destruction and vengeance. I'm not kidding either. If this sounds like a painfully bad plot to you, then you're right. Wreckless is definitely not a game you're wrapped up in the story. Wreckless isn't even a game that you play because it's all that fun either. What Wreckless is, however, is one of those rare games that you play simply because it looks so damned good.

If you'd like to get a good mental image of what playing this game is like, imagine Super Mario 64 with cars. Can't imagine that? Neither could I till I played Wreckless. The back of the box has the company line, "Rip up the streets. Rub out the mob", but it really should be "Break things for stupid reasons." For the entirety of the game, you're either racing through traffic from check point to check point against the clock (which can be fun), ramming enemy cars to destroy them or steal something from them (which can be really fun), or doing precision jumps from platform to platform to achieve some horrible ridiculous objective while the clock ticks down. This last style of game play, unfortunately, sucks so much that it impacts the game overall.

Did I mention the horrid voice acting? No? Well I'll do that now. The dialog, both the writing and speaking there of, is some of the worst I've ever heard in a game. It's particularly obvious in contrast to the amazing graphics. In fact, it's so bad that I would felt embarrassed for the actors who have to eternally live with the shame of having lent voice to this train wreck of a script.

Let's talk more about the reason behind all this mayhem though. There are very, very few missions that make any sense what so ever, and the plot itself feels like it was tacked on at the last possible moment to provide some semblance of a reason for the events in the game. This is not at all helped by the fact that you have to select each mission separately from a list rather than one mission flowing into the next. This has the unfortunate effect of making Wreckless feel like a collection of mini-games for the hapless loner... since there is absolutely zero multiplayer modes available. To make matters worse, you are dropped into a breathtakingly beautiful rendering of Hong Kong with no option, unlockable or otherwise, to simply drive around and enjoy the graphics. This, my friends, is a sin.

Speaking of the graphics... wow. If only Grand Theft Auto 3 looked like this.

That's an in game shot from one of the night missions. All the cars reflect what's around them perfectly. All the neon glows just like you would expect it to. Everything in this game looks absolutely spectacular. However, little details like the pedestrians only look good if you're flying by them at 50 MPH. Honestly, I find the bizarre animations used for the pedestrians to be somewhat unsettling. Even more unsettling is that you can't run over them no matter how much you try. Come on, people... if you're going to put pedestrians on the road you better let them get run over. They don't even have to die. They could take the Smuggler's Run approach and let them get up and run away after flying through the air. Instead, they make them avoid contact with your car at all times even it means running at twice the speed of light to jump out of the way.

Overall, Wreckless is a decent game. However, don't expect it to replace your hunger for Gotham Racing or Gran Turismo 3. This is not a racing game. It's an action/platformer/racing game... if can believe it. Definitely rent this one before you buy it to make sure you can enjoy this very odd genre blending. Or, if you want something to show off the graphical superiority of your Xbox, you can't go wrong with Wreckless.

-K'Tok

 

While there is no doubt in my mind that Wreckless innovates with its unusual blending of action, racing, and platformer standards... the fact remains that the innovation is not necessarily a good one. It all depends on your particular taste in games, and therefore is highly subjective.
With no multiplayer options and only a very limited number of vehicles to unlock outside of the normal course of completing the game, you probably won't go back to Wreckless again after you finish it. That being said, you probably will finish it none the less, and that counts for something.
There's no doubting that Wreckless presents some of the best graphics ever seen in a videogame. From the neon glow of nighttime Hong Kong to the typically spectacular water effects that are becoming standard in most Xbox games, Wreckless really knows how to flaunt what its got. If only the pedestrians looked as good as the cars.
While the sound itself is very good over all, the voice acting is abysmal... and that's putting it kindly. Bad voice acting coupled with an even worse script that tries way too hard to be funny equal bleeding ears. Thankfully, everything else in the world of auditory happiness is good enough to almost completely make up for the voices.
It's a driving game. It's very, very hard to get the controls wrong in a driving game, and thankfully Bunkasha Games managed to get them more or less right. My only complaint is that the handbrake doesn't dramatically impact your car's physics as it does in games like Gotham and GT3. This leads to a somewhat less maneuverable car than you may be used to, and thus requires a little time to adapt.
Publisher: Activision

Developer:
Bunkasha Games

System: Xbox


Inane Factoid:

Bunkasha Games, the developer for Wreckless, is actually a subsidiary of Bunkasha Magazine. What is Bunkasha Magazine? Well, it's a porn mag of course. Don't believe me? Then look up their web site... For legal reasons, I can't give you the URL, but let's just say that Google is a good place to start.